100% managed code: use with any .NET language.
Property Grid: customize all properties at design-time, as you do with a Control.
Easy to use: a powerful object model consistent with Microsoft's Design Guidelines for Class Library Developers
Mouse events: attach event handlers to a graphical Element using the Property Grid, the same way you attach event handlers to a Control.
Reference points: specify the point used for scaling, shearing, and rotation, either relative to an Element's bounding box (Center, LowerRight, and so on), or in absolute coordinates.
Appearance properties: change the appearance of an Element with a Fill, Stroke, TextAppearance, and RenderAppearance properties. Control anti-aliasing, gamma-correction, and PixelOffsetMode with the RenderAppearance property.
Appearance "inheritance": define a default appearance by setting properties on an ancestor, a Picture or Group. All children "inherit" this appearance, unless they have set the same properties.
Style objects: attach Style objects to a Picture; modify a child Element's appearance by referencing, by name, any Style object defined on the Picture. Each Style object contains Fill, Stroke, TextAppearance, and RenderAppearance properties.
Opacity: set on Fill, Stroke, TextAppearace, and Image objects.
Great Performance: VG.net minimizes the screen area repainted during animation. VG.net provides hardware accelerated scrolling, only repainting newly exposed areas. Graphical objects consume minimal memory; most properties are "virtual," consuming zero bytes when set to their default value. Gradient bitmaps are cached and reused across Elements.
Vector graphics classes: perform calculations at run-time using Vector, point collection, transformation, and lightweight matrix classes.